What it is
A co-operative adventure through seven broken worlds
Every realm in Misrule has had exactly one law of physics taken out of it, and rebuilt everything else around the hole. Gravity picks a new direction under your feet. Time only moves while you do. Light is solid enough to stand on. Nothing you learn in one realm helps you in the next — and that is the whole design, not a shortfall of it.
Misrule is a first-person co-operative adventure. There is no combat and no inventory screen. What there is instead is a world that has stopped obeying one rule, and a way through it that only opens once you have genuinely understood what the rule has been replaced with.
The realms do not share a mechanic. Learning The Sideways teaches you nothing about Held Breath — you arrive at each one as a beginner again, and that is the point. Most games with a physics hook spend one level on it. This one spends a whole world on each, then throws it away and starts over.
It plays alone. It is much better with someone else, because every broken law is broken differently for each of you, and the only way through is to describe what you are seeing to a person who is seeing something else.
The shape of it
- Type
- First-person co-operative physics adventure. No combat, no crafting, no levelling.
- Players
- One to four players. One player hosts; the rest join a link. Anyone can leave and come back mid-chapter.
- Length
- About four hours to finish the campaign the first time, and no chapter under ten minutes on a first run. Medal times are considerably shorter and considerably harder.
- State
- Version 0.60.0. Five realms closed and playable, two still being built. Nothing is on sale yet.