The Waystation in Misrule: seven ringed gates standing in an arc on a cobbled platform under a violet starfield, five of them lit and turning, two dark and locked, with a lone cloaked surveyor in a glowing orange ring at the centre.

Eventigames · In development · five realms playable

Misrule

Seven worlds. Seven broken laws. None of them can be solved the same way twice.

  • First-person co-operative physics adventure
  • One to four players
  • Version 0.60.0
  • Browser · WebGL2 · no install

Every realm in Misrule has had exactly one law of physics taken out of it, and rebuilt everything else around the hole. Gravity picks a new direction under your feet. Time only moves while you do. Light is solid enough to stand on. Nothing you learn in one realm helps you in the next — and that is the whole design, not a shortfall of it.

  • 7realms, one broken law each
  • 5closed and playable now
  • 1–4players, drop in and out
  • 0ads, loot boxes, telemetry

The WaystationSeven gates, one for each broken law. Five of them are open.

What it is

A co-operative adventure through seven broken worlds

Every realm in Misrule has had exactly one law of physics taken out of it, and rebuilt everything else around the hole. Gravity picks a new direction under your feet. Time only moves while you do. Light is solid enough to stand on. Nothing you learn in one realm helps you in the next — and that is the whole design, not a shortfall of it.

Misrule is a first-person co-operative adventure. There is no combat and no inventory screen. What there is instead is a world that has stopped obeying one rule, and a way through it that only opens once you have genuinely understood what the rule has been replaced with.

The realms do not share a mechanic. Learning The Sideways teaches you nothing about Held Breath — you arrive at each one as a beginner again, and that is the point. Most games with a physics hook spend one level on it. This one spends a whole world on each, then throws it away and starts over.

It plays alone. It is much better with someone else, because every broken law is broken differently for each of you, and the only way through is to describe what you are seeing to a person who is seeing something else.

The shape of it

Type
First-person co-operative physics adventure. No combat, no crafting, no levelling.
Players
One to four players. One player hosts; the rest join a link. Anyone can leave and come back mid-chapter.
Length
About four hours to finish the campaign the first time, and no chapter under ten minutes on a first run. Medal times are considerably shorter and considerably harder.
State
Version 0.60.0. Five realms closed and playable, two still being built. Nothing is on sale yet.
The Sky Ruins in Misrule’s gravity realm: a ruined monastery tower hanging in an empty violet sky, its walkways and battlements projecting from all four sides so that several different surfaces each read as the floor.

Gravity · Realm 1 of 7

The Sideways

Down is a decision, not a direction. Every surface you touch becomes the floor, and the room reorients around you as you walk onto a wall. Two players standing a metre apart can disagree about which way the world falls, and both be right.

  • The Monastery
  • The Sky Ruins
  • The Tumbling Court

The Sky RuinsDown is a local opinion. Step onto a wall and the wall becomes the floor.

The Stopped Street in Misrule’s time realm: a clockwork street halted mid-collapse, rain hanging in the air as motionless white streaks, gears and pendulum weights frozen on their arms, and a stopped clock face glowing on the tower at the end.

Time · Realm 2 of 7

Held Breath

Time runs at the speed you move. Stand still and the realm freezes with you — the falling beam, the swinging arm, the water. Sprint and it catches up all at once. Co-op turns this inside out: one player holding still is the only reason another player is not already dead.

  • The Stopped Street
  • The Wound Spring
  • The Stopped Hour

The Stopped StreetThe street has been collapsing for a century. Move, and it remembers how.

The Dark Quay in Misrule’s light realm: a cobbled pier over black water at dusk, a cloaked figure standing beside a lit lamp, a pale blue beam standing upright like a pillar, and lit platforms receding towards a dead lighthouse.

Light · Realm 3 of 7

Lantern Shore

Only lit things are solid. A bridge exists while your lamp is on it and is open air the moment the beam moves on. You are carrying the only reason the floor is there, and so is everybody else.

  • The Dark Quay
  • The Drowned Crossing
  • The Keeper's Court

The Dark QuayA lantern is not a torch. It is territory — and the floor goes with it.

The Wainscot in Misrule’s scale realm: a cloaked figure no taller than the lamp beside them, standing in a green shrine ring at the foot of a ravine between two enormous rough stone walls, with giant steps climbing away into the dark and a beetle the length of a car resting on a ledge above.

Scale · Realm 4 of 7

Giant's House

You change size; the house does not. A kitchen becomes a canyon, a dropped fork becomes a gantry, and the reach you had ten seconds ago is gone. The hard part is not being small — it is that your partner is not.

  • The Kitchen Canyon
  • The Cellar Stair
  • The Wainscot

The WainscotA shrine changes how big you are. The wainscot does not.

The Bell Foundry in Misrule’s sound realm: an almost black platform under a starfield, a ring of bell frames picked out in violet light, thin pale columns of sound standing in the dark, and a small figure carrying a lamp at the near edge.

Sound · Realm 5 of 7

The Quiet

The world exists only where sound reaches it. A struck bell shows you a room for as long as it rings, and then the room is gone again — not dark, absent. You navigate a foundry by making noise in it, and everything that hunts you is listening to exactly the same thing you are.

  • The Bell Foundry
  • The Sounding Field
  • The Answering Deep

The Bell FoundryThe room is not dark. It is absent. Ring something and it exists.

Not finished · told anyway

The two realms that are not written yet

Misrule is at version 0.60.0. Five of the seven realms are closed and playable. This is the honest list of what is not done.

Upturned Sea — Water
Water falls upward and pools on the ceiling, and you swim through a sky that drowns you. Not built yet.
Hungry Garden — Growth
Everything you touch grows, and it does not stop. The route you took in has closed behind you because you took it. Not built yet.

Still to build

  • Upturned Sea — the water realm
  • Hungry Garden — the growth realm
  • The licence client, so a key bought here actually unlocks the game
  • The packaged desktop build
  • Medal times tuned across the whole campaign rather than per chapter

Realms go live as they close, rather than being held back for one launch — Upturned Sea and Hungry Garden are what stands between this build and a finished campaign. When the last one closes the price goes up, and anyone who bought in before that keeps the version line they bought.

Co-op

Co-op, where you and your partner are in different worlds

Co-op here is not two people doing the same thing faster. It is two people in the same room with incompatible information, and the whole design leans on that.

In The Sideways your floor is not their floor, so what you call "the far wall" is what they are standing on. In Held Breath your standing still is the only reason their beam has not fallen. In Giant’s House one of you can reach the shelf and the other one can fit under the door. None of that is a puzzle bolted onto co-op — it is what the realm already does, applied to two people instead of one.

How a session runs

  • One player opens a room; everyone else joins by link — no accounts, no lobby browser
  • Players can arrive and leave mid-chapter without resetting anybody
  • You only ever see the players who are in the realm you are in
  • Progress and medals are recorded per player, not per room, so leaving early does not lose you a finished chapter

Replay

Gold and silver, per chapter

Finishing a chapter is the game. Finishing it quickly is a second game played on the same ground, and it is where the realms get genuinely interesting.

Every chapter carries a silver time and a gold time. Silver is what a player who understood the realm can do on a clean run. Gold assumes you have stopped solving the level and started exploiting it — using the broken law rather than working around it. There is no medal for collecting things and no completion percentage.

Times are recorded per player. In co-op the chapter time is the room’s, and everyone in it at the finish gets it — which does mean the fastest way to a gold is often a friend who already knows the route.

Requirements

It runs in a browser, and it runs on a laptop

Misrule is real-time 3D that runs in the browser you already have. There is no launcher to install before you can find out whether you like it.

A current browser
Anything with WebGL2 — Chrome, Edge, Firefox or Safari, kept up to date. Nothing to install and no plugin.
The hardware floor
A 13-inch Surface Pro 9 on integrated graphics. That is not the recommended machine, it is the one the game is tested to be playable on. Anything newer has headroom to spare.
Quality that moves
Frame time is measured continuously and the settings step down and back up on their own. You are not asked to guess at a preset before you have seen the game.
A desktop build
A packaged desktop version is planned for release, for the people who would rather have an icon than a bookmark. It is the same game.

Co-op needs an ordinary internet connection and nothing else. No port forwarding, no dedicated server, no third-party voice app required.

Buy a licence · not open

Buying a licence — not yet, and here is why

There is nothing here to take your money with, and there will not be until Misrule is finished enough to deserve it.

When it opens, buying a licence will take a card or a PayPal account, and the key will arrive by email within a few seconds. The licensing server is being built on this site now; the half that goes inside the game comes afterwards.

No price has been set. When one is, it will be a single payment for the campaign, with the unfinished realms included — not a subscription and not an episode at a time.

What a licence will be

One licence, your machines
A licence is yours, not a single computer’s. It activates on the machine you play on, and it can be moved when that machine is replaced or rebuilt. You are not buying a seat you can lose to a motherboard.
The key is bound, not phoned home
Activation binds a key to a machine fingerprint once. After that the game checks the key it already holds. It does not need to reach us to let you play, and an outage on our side is not an outage on yours.
Updates for the version you bought
Misrule is being built in the open. A licence covers every build of the version line you bought into, including the realms that are not written yet.
Co-op does not need four licences
A session is hosted by one licensed player. Guests joining that session do not each need a key. Buying the game for a group means buying it once for whoever runs the room.

Download · placeholder

Downloading Misrule

The download is a placeholder. There is no installer to give you yet.

When there is, it will be the packaged desktop build — the same game, in a window of its own, for people who would rather have an icon than a bookmark. Download links will be issued against a licence key so a build cannot be handed round, which is the same mechanism this studio already runs elsewhere.

The browser version needs no download at all, and never will. That is deliberate: someone should be able to try a game before they agree to install anything.

Questions

The things people actually ask

What kind of game is Misrule?
A first-person co-operative physics adventure for one to four players. There is no combat, no inventory and no levelling. Each realm has had a single law of physics removed and rebuilt around the gap, and the way out only opens once you have worked out what replaced it.
Can I play Misrule on my own?
Yes — the whole campaign is playable solo. It is better with someone else, because a broken law is broken differently for each player: the person next to you is often standing on a floor you cannot see.
How many realms can I play right now?
Five of the seven realms are closed and playable at version 0.60.0 — The Sideways, Held Breath, Lantern Shore, Giant's House and The Quiet. The remaining two, Upturned Sea and Hungry Garden, are still being built, and this site says so everywhere rather than counting them as features.
How long does Misrule take to finish?
About four hours to reach the end of the campaign the first time, and no chapter runs under ten minutes on a first attempt. Medal times are considerably shorter and considerably harder, and they are where the replay lives.
What do I need to run Misrule?
A current browser with WebGL2 — Chrome, Edge, Firefox or Safari. There is nothing to install and no plugin. The tested hardware floor is a 13-inch Surface Pro 9 on integrated graphics, and quality steps itself up and down from measured frame time rather than asking you to guess at a preset.
How much does Misrule cost?
Nothing is on sale yet. Misrule is in development at version 0.60.0, and there is no shop, no pre-order and no wishlist button that quietly collects an email address. When there is a price it will be on this page.